Tuesday, 27 March 2012
Anarchy in the 'A.U.’ the publication of the Anarchists Handbook in 1894
Woodcut for the cover of 'A Handbook of Anarchy' by J. A. Andrews, 1894, Powerhouse Museum, 2005/152/1
Way before the Sex Pistols came up with ‘Anarchy in the U.K.’ Australia had its own band of anarchists working throughout the 1890s to undermine the political landscape. This hand-carved woodcut is a genuine slice of subversive Australian history and was used to produce the cover of the ‘Handbook of Anarchy’, published by John Arthur Andrews in July 1894.
The 1890s was a period of great social unrest with the country caught firmly in the grip of both adrought and a depression which forced many out of work. In October 1891 a new conservative government was elected and Andrews blamed it, and the wealthy bankers, for many of the country’s woes in a radical new publication entitled ‘Anarchy‘ a which like the later ‘handbook’ was printed from the hand cut-out wooden plates made by Andrews.
In July 1892 the ‘Broken Hill Strike’ began and police and armed troops were used to move non-strike labour into the mines. Waltzing Matilda was penned by Banjo Patterson in the wake of the events on Dagworth station during the shearing strike of 1894 and in the same year Andrews published what many consider his finest work ‘A Handbook of Anarchy’. Almost immediately Andrews and his fellow publishers, Wolfe and Robinson, were jailed, not for sedition, but apparently for not having a printer’s imprint correctly set on the book.
Print blocks for 'A Handbook of Anarchy, J. A. Andrews, 1894, Powerhouse Museum, 2005/152/3
Perhaps this was because the handbook was not quite the call to arms which the worried Australian Federal and State politicians thought it to be. It started with a definition that may have surprised, and confused, many if they had actually got a chance to read the limited print run. In his book Andrews defined ‘Anarchy' as freedom.
In Andrews' definition he described the word ‘free’ is to love or like; "... thus when we say that a man is free we imply that he is ‘to like’, that is, he has only to like in order to decide what he will do, or try to do. Among the things which people in general like, is to avoid hurting others."
In 1895 Andrews was again in jail on charges of sedition relating to another publication he was involved with called ‘Revolt’. Again the charges appear to have been hard to pin down as Andrews was freed in July 1895 after which he made his way back to Melbourne where he became involved in the Victorian Labour Federation. He died virtually destitute of tuberculosis in 1903 and was buried in an unmarked grave in the Booroondara Cemetery.
References
Australian Dictionary of Biography 1891-1939, 69
'John Arthur Andrews', http://www.takver.com/history/raa/raa19.htm
Sunday, 18 March 2012
Heist Pintrest You vs. Cat Helix Nebula
National Museum of the American Indian, Washington DC. by O Palsson
Some Free Stock Photos Websites for using in your projects Dreamtime Stock Photos,Free Stock Photos .com, Stock Exchng,Deposit Photos.com, Flickr creative commons
I signed up this week for the GOOD Magazine as I thought this was a really nice alternative to the depressing litany of bad news focussed on by most news reporting channels - read here
Examples of how museums are using Pinterest: a tumbler post from Jennifer Fuchs on how 30+ museums are using Pinterest to showcase their collections. Post here
‘You vs. Cat’ - cat food maker Friskies has debuted their new iPad game called ‘You vs. Cat’ that pits cat owners against their pet. read
The first volume of International Journal of Heritage in the Digital Era well worth a look. download articles
We all know mobile technology has a huge uptake in the west but the take up in Africa is amazing. It is now claimed to be the 2nd largest mobile market by connections after Asia. Perhaps even more important is the way these countries are by-passing the PC and have gone straight into the hand-held digital environment - 90% of all phones in Africa are mobile phone - here no frills services like text messaging etc still play a huge role in business and getting things done. In Kenya 18 million people use mobile phone for their bank account transaction etc. read more at Presentation slideshow from TECHPRENEURWORLD -Resources for Technical Entrepreneurs in the Developing World
This is pretty cool toy gun attachment for your smartphone that lets you play shooter games in the real world. AppTag Laser Blaster
This is a nice article from Mashable Social Media on how to promote your institution on Pinterest. Most of these 10 strategies make good sense. read here
Industry Heavies Unite to Float "the Science Cloud" called Helix Nebula - more than a dozen international IT firms have partnered to create Helix Nebula - The Science Cloud, which will be used by European researchers to provide cloud-based computing support for scientific discoveries.article here
“Time” is the most used noun in the English language, yet it remains a mystery. Sean Carroll just completed a multidisciplinary conference on the nature of time and gives his stab at a top ten list partly inspired by our discussions: the things everyone should know about time. see here
Stanford researchers create exotic electrons that may lead to new materials, devices. "Our new approach is a powerful new test bed for physics," Manoharan said. "Molecular graphene is just the first in a series of possible designer structures. We expect that our research will ultimately identify new nanoscale materials with useful electronic properties." see here
A year-long undercover investigation has found evidence of Asia Pulp and Paper (APP) companies cutting and pulping legally protected ramin trees, a practice that violates both Indonesian and international law. Found largely in Sumatra's peatswamp forests, the logging of ramin trees (in the genus Gonystylus) has been banned in Indonesia since 2001; the trees are also listed under Appendix II of the Convention on International Trade in Endangered Species (CITES) and thus require special permits to export. see full article
Heist is an experimental project that uses Open Exhibits and GestureWorks software and is powered by Sensus server technology to enable effortless networking. Digital museum objects can be easily shared with visitor's smart phones or tablets. All this happens without visitors having to download a mobile app. Heist uses a WiFi captive portal; as museum visitors connect to the network they are pushed an HTML 5 application. They simply add their name, pick a color and their personal avatar appears on the table.
Lytro Article by By Joshua Goldman - the good news: creates photos that you can refocus again and again--after you've shot them--opening up new creative possibilities. the bad news: proprietary Lytro image file format can only be processed and edited with Lytro's so-far Mac-only software, and if you want to share images you need to use Lytro's site. Its LCD is poor for such an otherwise high-end device. see review and pictures
John Coltrane, Frank Kofsky Interview 1966 Part 1
14-year-old constructs a LEGO printer - Leon Overwheel, who lives in New York, has constructed a printer out of LEGO blocks which he dubbed the LEGO Mindstorms NXT Printer http://designtaxi.com/news/351768/14-Year-Old-Constructs-A-LEGO-Printer/
Nice resource - How to Capture Audio & Video in HTML5: Audio/Video capture has been the "Holy Grail" of web development for a long time. For many years we've had to rely on browser plugins (Flash or Silverlight) to get the job done. HTML5 to the rescue. It might not be apparent, but the rise of HTML5 has brought a surge of access to device hardware. Geolocation (GPS), the Orientation API (accelerometer), WebGL (GPU), and the Web Audio API (audio hardware) are perfect examples. These features are ridiculously powerful, exposing high level JavaScript APIs that sit on top of the system's underlying hardware capabilities. This nice tutorial by Eric Bidelman introduces a new API, navigator.getUserMedia(), which allows web apps to access a user's camera and microphone.
Article - Extending copyright exceptions for preservation - intellect property & O/S group outline case here
29 Useful And Free Thin Fonts Download
Saturday, 10 March 2012
All Coherence Gone - the future of museum collections
And new philosophy calls all in doubt,
The element of fire is quite put out,
The sun is lost, and th'earth, and no man's wit
Can well direct him where to look for it.
And freely men confess that this world's spent,
When in the planets and the firmament
They seek so many new; they see that this
Is crumbled out again to his atomies.
'Tis all in pieces, all coherence gone,
All just supply, and all relation;
AN ANATOMY OF THE WORLD, John Donne, 1611.
I heard this quote the other day on my way to work and it seemed as apt now as it did when Keppler's discovery that the earth was not in fact the centre of the universe shattered contemporary belief systems and sciences. Today it could be argued that the changes wrought by new digital technologies are having a comparable effect, atomising the present into ... pieces, all coherence gone, all just supply, and all relation. This global phenomenon affects all kinds of institutions from the banking sector and the motor industry to governments and not-for-profits, but how do museums, those perceived bastions of the past, stack up in the face of these changes.
Museums, as repositories of the past, are tempting to place at arms length from these rapid contemporary changes but in fact it could be argued that they are a 'canary in the cage' industry testing the atmosphere of change. Why? Well one reason could be that the concept of the Museum is one of those most challenged by the rapid changes in the social fabric associated with Twitter, GeoCommons, cloud computing, and Flickr. What is at stake for museums is one of the most fundamental reasons for any institutions existence, its relevancy. Over the last 40 to 50 years the once hallowed status of collections and objects has been continually challenged as exhibition models, educational courses, online databases, citizen-science, and of course the ubiquitous proliferation of information across the internet reshapes museum models, and staff work-flows, in answer to challenges from funding bodies, industry and the public to become more directly involved in community outcomes.
Our successes and failures in dealing with these pressures would probably be no greater or less than many other government funded institutions, and NFP's, were it not for that one thing that defines, and differentiates, us from so many other community services. THE COLLECTIONS. Truly they are the elephant in the room - huge, costly, capable of growing to a great age, and in many respects unlike any thing else on the planet. These collections, built up over a hundred or more years reflect a complexity, outwardly and internally, that is hard for any one person to grasp. Indeed many people, and even some museums themselves, seem to have little desire to understand the scope, size, and usefulness of these collections. Yet somehow, above all the storage and display issues, the insurance costs, and the new acquisitions there seems to be an inherent trust and belief that they are somehow important and this goodwill continues to be bequeathed across generations.
But this inheritance is not of the tangible kind, in fact it appears to be more like a barely articulated thought in most people's heads. And this is not just the general public we are talking about for many museum professionals also seem to find it hard to articulate a coherent reasoning for their collections existence. A problem exacerbated by the 20th century project of atomising the functions of the museum into specialised departments, many of which barely come in contact with the collections which formed the justification for their existence.
So we find ourselves at the beginning of a new century, amidst massive technological change, surrounded by new vehicles for delivering: educational content, Exploratorium experiences, visual and aural interaction, and access to the worlds knowledge. All of which impinge on the areas once dominated by the Museum. Against this formidable array of challenges we find ourselves armed with a barely articulated notion of the Museum residing mainly in our communal heads, and a vast array of objects from the arcane to the commonplace.
Thinking about it though, this is pretty good, in fact its real head start on many other institutions. It's incredible really that despite many efforts, internal and external, that museums have yet to squander this cache - but, and this is the big BUT, I feel we must start finding new ways of using both our collections and our place in society to articulate why the past is essential for making coherence of our present and step forward into the future.
Social networking, digitisation, educational programs, Blockbuster and other non-collection driven exhibitions, all are fine. But alone they are not enough to define the relevance of the museum as a cultural institution. Attempts fashion a future which excludes Museum collections and/or the architectural and contextual edifice currently standing stalwart in the face of change will inevitably diminish this cache until perhaps it is, as Donne suggests, ... all in pieces, all coherence gone.
Sunday, 4 March 2012
Raspberry Pi 3D Exhibits Orphan Works
I posted an article on Australian Picture Postcards this week - it gives a bit of background to the collection and development of the use of photographs on these cards in Australia.
Rasberry pi
- this looks amazing - a small $25 computer which is credit card size. It has lots of potential for museum programs as it runs on linux and is pre-loaded with scratch. It runs off a mobile phone power cord and can be plugged into computer and TV displays. purchase info
Nice Article/Tutorial by Eric Bidelman - Audio Video Capture without the plugins
... HTML5 has brought a surge of access to device hardware. Geolocation (GPS), the Orientation API (accelerometer), WebGL (GPU), and the Web Audio API (audio hardware) are perfect examples. These features are ridiculously powerful, exposing high level JavaScript APIs that sit on top of the system's underlying hardware capabilities. Many people recognised the need to be able to access native devices on the web, but that led everyone putting together a new spec. W3C finally decided to form a working group. Their sole purpose? Make sense of the madness! The Device APIs Policy (DAP) Working Group has been tasked to consolidate + standardize the plethora of proposals.
Eric's tutorial covers some history of its development and introduces a new API, navigator.getUserMedia(), which allows web apps to access a user's camera and microphone. see tutorial
Twitter has sold a bunch of old tweets
... to a firm called DataSift, which will analyze them for marketing purposes. see Mashable article
Museums love teenagers, but only if they are in uniform
- this article was a bit of bad Museum related publicity in the Guardian for the Salford Museum. It was based on their decision to throw out two teenagers "for their own safety" because they'd gone without an adult - The Gauardian states ... I don't for one minute believe the museum's action was prompted by concern for any child. If that were the case, why would they propel two girls into the streets of a busy town to wander across roads all on their own among total strangers? And sadly Salford isn't the only museum to discriminate against young people; many have similar bans. full article
This is a very cool project covered by Wired Magazine
- Paris Artist Collective uses stolen map of underground tunnels to access buildings & repair cultural artifacts - see Wired article
Smithsonian museums use 3D printing to share exhibits
... but would u go to gallry to see photos of art works however there are questions as to whether the public will warm to 3D copies in favour of the original objects - New Scientist article
Copyright - Dealing With Orphan works
- this was a nice article by Martin Brassell on the current copyright consultation exercise and its provisions to address the problems associated with ‘orphan works’ – those without a recognised owner. This article summarises the key arguments for change and the questions which arise from it. see article
Infographic
- Did you know that every 60 seconds Twitter sees (on average) 175,000 new tweets? Or that over that same time period, Pinterest receives 1,090 visitors, LinkedIn absorbs 7,610 searches and Flickr users upload 3,125 photos? see infographic
Dr Who Monopoly set anyone?
Bueller? limited edition to celebrate 50th anniversary - can I resist the temptation? - see
Saturday, 3 March 2012
Collections in the clouds – Mythical Beast
A. The Powerhouse Museum.
This was the unexpected answer to my attempt to work out what kind of animal the Powerhouse Museum collection would be if we could give it body parts. Doing a bit of an experiment I searched on the words ‘teeth’, ‘eyes’, ‘mouth’, ‘heart’ etc. in the collection database and then fed this into a word cloud generator. The interesting side from my perspective was that the Museum has a completely different way of interpreting the world. It does so through its objects and as a result the word ‘mouth’, which to most of us suggests the thing we pour coffee into every morning, in the Museum’s eyes is mostly related to the opening of a glass or pottery container – hence the prevelance of ‘earthenware’ in the cloud result below.
A bolt of lightning may have been favoured by Dr. Frankenstein, but the Powerhouse has taken a slower evolutionary path. After 130 years the beast is clearly Australian and lives in South Sydney. Although mainly of English descent, it appears to have a Chinese and Japanese background; although there much about it that is still unknown.
Made out of metal, plastic, paper and glass it is black, brown, and white in colour. Its body is also flecked with red and gold, all of which is covered in a thick matt of hair. It has one large eye, a tiny mouth and ears, and the heart is its primary organ. My son, aged 9, provided a rendition of the mythical beast which you can see below.
Saturday, 25 February 2012
Museum Walking Tour Apps Balance and Google+ Hangouts
I am amazed at how lucky I am here are at the Powerhouse Museum. We have an incredible range of equipment to use and staff with a multitude of untapped talents. I was reminded of this yesterday we we decided to do the voice-over for the new Powerhouse Museum walking tour app I've been working on with Nicko and Luke. It's a 21 stop tour of 'Old George Street' and we were able to use the ThinkSpace labs thanks to Peter Mahoney and when I asked Einar Docker who works here to do the voice he was fantastic. Hope to release in next few weeks and for it to be our first on Android as well as Iphone.
Music of the week - Pharoh Sanders - Balance - I listened to this piece of music on the way to work and felt like it altered my thought processes in preparation for the day – listening on the way back home confirmed this is an awesome 12 mins of music – to be taken in moderation however!
http://www.youtube.com/watch?v=cN6l-tBd_jo
Book: 500 Cameras: 170 Years of Photographic Innovation ; George Eastman House is showcasing its own collection of 500 groundbreaking cameras. Includes detective, digital, stereo, sub-miniature, 35mm, and spy cameras hidden in watches, It includes essays by Robert Shanebrook, Martin Scott and Mark Osterman. http://britishphotohistory.ning.com/profiles/blogs/book-500-cameras-170-years-of-photographic-innovation
In 2009, artist Josh Melnick used a scientific research camera to film portraits of New York City subway riders in slow motion—very slow motion, about a hundred times slower than normal film speed. The result was a moment viewed as if through a high-powered microscope, revealing a degree of temporal detail inaccessible to the naked eye.
This is an excerpt of Melnick being interviewed by Walter Murch which will appear in full in Melnick’s book, The 8 Train, soon to be published http://www.theparisreview.org/blog/2012/02/07/josh-melnick-and-walter-murch-in-conversation/
I was really impressed with Ross Dawson's new site which includes links to his Framework infographics http://rossdawson.com/frameworks/
The Beatles Abbey Road Photograph Sessions were taken on 8 August 1969. These were taken by Ian MacMillan as John Paul George and Ringo walked across the crossing three times. In all he took just six photographs and the 5th frame was the one chosen. All the frames – some background – and some insight into the people in the background can be seen at http://www.snapgalleries.com/exhibitions/beatles-and-bystanders-the-abbey-road-sessions/
Lytro Light Field infinite focus Camera's – while it's yet to be released there is lots of interesting info in this camera manual at http://www.engadget.com/2012/02/09/lytro-fcc/?utm_source=twitterfeed&utm_medium=twitter
I thought this was nice idea – the Penn Museum program allows patrons to adopt artifacts rather than just donate http://thedp.com/index.php/article/2012/02/penn_museum_starts_quotadopt_an_artifactquot_program
The programme for MuseumNext conference at Barcelona is confirmed and looks worth following if you can't make it there. It has over 40 presentations featuring speakers from 13 countries and will cover everything from how to use social media for marketing on a budget, through to augmented reality, mobile phone apps, crowdsourcing, open data and educational projects.
Google has also released its beta of Chrome for Android - http://www.appbrain.com/app/google-chrome-to-phone/com.google.android.apps.chrometophone
Cisco has released a whitepaper stating it believes the cloud will be taking up to half of the world's digital workload by 2014. http://xfactorcomms.visibli.com/share/Mv5R20
I kinda liked this - 4,200 Coca-Cola crates used to create a giant statue in Cape Town, South Africa. http://designtaxi.com/news/351534/4-200-Coca-Cola-Crates-Used-For-Giant-Statue/
Three Creative Ways of Using Google+ Hangouts - Pam Sahota has submitted a short article on creative ways to use Google Plus Hangouts. It’s an opportunity for individuals or businesses to utilise this virtual “hangout” to communicate with others in their community or business via video. The only disadvantage that appears right away is the restriction of 10 people per hangout. However, when it comes to meetings and having the chance to build a deeper relationship among community members sometimes fewer can be beneficial. See more
This is pretty wild use for 3D printing - surgeons successfully replace a woman's infected jaw with a 3D printed one from Forbes Magazine http://www.forbes.com/sites/alexknapp/2012/02/05/woman-has-jaw-replaced-with-3-d-printed-model/
Australian Policy Online has released statistics for Australian Government expenditure on Information and Communications Technology (ICT), 2008-09 – 2009-10 http://apo.org.au/research/australian-government-ict-expenditure-2008-09-%E2%80%93-2009-10
Ten meta-trends impacting learning #HorizonReport via @heyjudeonline
http://heyjude.wordpress.com/2012/02/01/ten-meta-trends-impacting-learning/
Saturday, 11 February 2012
Is the Museum Exhibition Model Broken?
Ole Worm's cabinet of curiosities, from ''Museum Wormianum'', 1655. Original source Smithsonian Museum
Over the last fortnight I've been in the midst of a lot of discussion about exhibition development for museums. Primarily the question has been approached from ... what are our exhibitions going to be about and how do we get them on the floor?
Both valid and necessary questions when it comes to upgrading the museum's exhibition space and it's certainly seen as core function of most museums - if not the primary function. Indeed for many the exhibition provides the main mechanism by which museum professionals believe they broker their mandate with the community at large.
But in the middle of a conversation about how an exhibition's design and content was to be fed into the 'Ford-like' production line to create the labels, design it, and then fabricate and advertise it I had this thought ...
PERHAPS THE EXHIBITION MODEL FOR MUSEUM'S ACTUALLY MINIMISED AUDIENCE INTERACTION WITH MUSEUM COLLECTIONS & THE PROBLEM WASN'T THE THEME OR THE DESIGN OF THE EXHIBITION - IS IT POSSIBLE THE ENTIRE MODEL IS OUTDATED?
This sounds a bit of a radical thought but perhaps not as much as one would at first think. Museum's haven't always adopted the model of using themed exhibitions to broker audience contact. In fact the earliest museums, the cabinets of curiosities and the history museums that followed them, were actually incredibly open experiences in relation to the display of their collections.
In the 1560s the Belgian scholar Samuel Quiccheberg made the modest claim that the museum (read .. Cabinet of curiusities) was,
"A theatre of the broadest scope, containing authentic materials and precise reproductions of the whole of the universe'
These private collectors could of course never attain such a universal collection but the objects they had were all on show for their public, albeit a very limited one. It's clear when looking at images of these phantasmagorical collections like those of Ferrante Imperato, Septimus Jorger,and Francesco Calzolari that the museum was a kind of scholarly open book, a visual microcosm of the worlds objects collected, and arranged, to inspire, amaze and encourage serious research.
The civic museum in the 19th century was also in many ways a much more open book when it came to brokering the interactions between audience and museum collections. And some of those great institutions like the British Museum, the Pitt Rivers Museum, the Louvre, and many others around the have carried that legacy right through to the present. Its embedded in their very DNA; the architecture that houses them, and the desire to be a three-dimensional archive of the culture that surrounds them.
But of course the scale of these collections ensure well over 90% of the collections are stored away from the public. And increasingly the museum as a site from which to glimpse the narrative of culture across time has shifted toward emphasising the culture of the present. Not really unexpected given change and culture appear to have sped up. It is now more global in nature, but change is also increasingly found in digital containers hard for museum exhibitions to grapple with, and produced on a scale that makes many ownable by people who once might have visited the museum to engage with these technologies.
But in the nineteenth and early twentieth centuries the exhibition was a solution for addressing problems relating to access to collections and contemporary culture. And its almost universal adoption has, for many years, made real sense of some of the museums activities. In the earliest years exhibitions provided a mechanism by which the curator,(and in those days it was a curator with a few assistants), could rearrange the displays in a designated area by changing over objects. Design was in fact quite modular as the existing cabinets and collection area designated how and where they were displayed. But it wasn't a very dynamic environment for other museum professionals and as museums expanded to include a broader range of staff: non-curatorial managers, registrars, educators, marketers, conservator, loans officers, etc., this curator controlled mode began to show signs of redundancy - and not just in the area of exhibitions.
The most prevalent exhibition model adopted seems to have been inherited from Art Museums. And this still shows in the way exhibitions are implemented and thought about. Even now discussions about exhibition are contingent on style, design, often white boxes, certainly white labels, and developed around a person, a single theme, a particular manufacturer. By the end of the C20th they had turned into the primary focus for resources in most large scale museums. They had also generated a massive infrastructure for developing and marketing exhibitions all justified because people coming though the doors of the museum were believed to be the primary way in which the museum brokered its madate and relationship with the communities that surrounded them.
All well and good. But what about now? Museums have their collections online, wireless devices mean people can experience these collections in spaces outside the museum, and its staff are interacting over multiple platforms in the social media space,publishing e-books, and talking live with students online: the list is an ever expanding one.
As Seb Chan points out in his blog post, mobile tech impacts in museums blog post, the new museum has to acknowledge the experience starts well before, and continues long after, the visit. In fact the notions constructed around building permanent or temporary, large or small, exhibitions and then tearing them down and replacing them with a new crop may also be open to question. I certainly believe the way people interact with museum collections and their interests are changing and broadening. These collections can now service a wider group than the cliched bespectacled enthusiast or academic.
In many ways museum business has already changed, its just we have spent such a long time developing a particular way of doing things its hard to change direction, and like ships it sometimes feels like the bigger the institution the bigger the curve it takes to change direction. Ironically I think we can actually learn some lessons from re-visiting some of the methodology adopted by the earliest museums. The open display style of the Cabinet of Curiosities with its multitude of objects when combined with new wireless technologies and interactive databases could provide engaging and ever-changing museum experiences. Ones tailored to the visitors needs not dictated by museum audience research. Scalable experiences where objects could be requested for display, stories are developed through broader community interaction and narratives are expanded to merge the past, present and the future.







